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outer wilds logo
  1. OUTER WILDS LOGO HOW TO
  2. OUTER WILDS LOGO CODE
  3. OUTER WILDS LOGO SERIES

"Some of the story is told through found text, but those moments don't deliver the biggest initial hooks. "It's these physical processes and locations that grab players' attention, leading them to investigate further," continues Beachum. It would've been entirely possible for Beachum to warn players about those cyclones before they set off towards the fraught planet, perhaps by giving an NPC an extra line of text, but in doing so players would have been robbed of a valuable (and undeniably spectacular) moment of enlightenment.

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"Players don't always get the knowledge they're looking for, but it's always valuable and steers them in the right direction," explains Beachum, noting how almost every location in Outer Wilds has some sort of educational payoff.įor instance, Beachum points out how players who venture to Giant's Deep, an ocean world plagued by swirling cyclones, will likely only learn how to effectively navigate that planet once they've been jettisoned into space by a rampaging torrent of wind and water. Although text is used to impart wisdom and lay down breadcrumbs as players rocket from planet to planet (even Outer Wilds' text is presented in non-linear fashion), Beachum stressed the importance of using 'show don't tell' storytelling techniques to create bombastic moments that serve as both unforgettable lessons and narrative hooks. Outlining how the studio looked to drive players towards the game's core mystery, Beachum explained it was crucial that information was presented in a variety of ways. There are no high scores to topple or brutal combat techniques to master in Mobius Digital's sprawling sci-fi adventure, meaning players will only become invested if they can be pulled into the mystery that surrounds them.

OUTER WILDS LOGO CODE

Obviously, the teaser trailer is just the beginning and… we can’t show you more just yet,” said No Code creative director Jon McKellan.As explained by writer and narrative designer Kelsey Beachum at GDC 2021, the strange and wonderful thing about Outer Wilds is its singular hook: the quest for knowledge.

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And at No Code, we’re all about weaving that narrative and that experience into every aspect of our game design, our audio, our visuals, even our UI.

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Our previous two games, “Stories Untold” and “Observation” both played with that same deep psychological horror. To say that Silent Hill has been an inspiration to No Code would be a massive understatement.

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It’s a real honor for us to bring a new title to this series that both respects the source material, but also does something a little bit different with it. “For us to work on this game, with our friends at Annapurna, feels like an actual dream come true. More details on Silent Hill: Townfalland Konami's partnership with Annapurna Interactive and No Code Studios will be revealed in the future. Silent Hill: Townfall is a co-production with publisher Annapurna Interactive ( Stray, Outer Wilds, Neon White) and multiple BAFTA award-winning independent developer No Code Studios ( Stories Untold, Observation).









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